3D Design and Modeling
In this course, we learned the fundamentals of 3D design using Autodesk Maya. I explored object, character, and architectural modeling while practicing important design principles like proportion, silhouette, rhythm, balance, light, shadow, and texture. I became comfortable with the basics of polygonal modeling, texturing, lighting, and rendering, and gained an understanding of the overall 3D production pipeline. Through assignments, I created 3D assets and renders that helped me develop skills in organizing the outliner, working with UVs, and applying shaders. This course gave me a strong foundation in 3D design that I can apply to future CAD programs and product design projects.
Taught by Brandon Lopez
Mood board for project: I wanted to create a color pallet and fit a certain vibe and organic aesthetic
Final Renders
Platform: AutoDesk Maya