3D Design and Modeling

In this course, we learned the fundamentals of 3D design using Autodesk Maya. I explored object, character, and architectural modeling while practicing important design principles like proportion, silhouette, rhythm, balance, light, shadow, and texture. I became comfortable with the basics of polygonal modeling, texturing, lighting, and rendering, and gained an understanding of the overall 3D production pipeline. Through assignments, I created 3D assets and renders that helped me develop skills in organizing the outliner, working with UVs, and applying shaders. This course gave me a strong foundation in 3D design that I can apply to future CAD programs and product design projects.

Taught by Brandon Lopez

Mood board for project: I wanted to create a color pallet and fit a certain vibe and organic aesthetic

Final Renders

Platform: AutoDesk Maya

Other Projects

Character Design Project

This project helped me build a stronger working knowledge of Autodesk Maya while also pushing me to think beyond technical execution. Designing the head of this character required me to make intentional decisions about form, proportion, and detail in order to communicate personality and narrative. Rather than simply following a set of steps, I used the tools as a way to translate my own ideas and concepts into a cohesive character, balancing experimentation with refinement throughout the process.

Peach vs Bowser Project

In this project, I designed water bottles tailored specifically to Peach and Bowser, using character-driven design as the foundation for both form and function. I focused on physical scale, ergonomics, and usability to ensure each bottle made sense for the character’s body and behavior, while also translating their personalities into aesthetic choices. This process pushed me to be intentional with form, showing how design decisions can reflect identity as much as practicality.